![]() ![]() ![]() The classes are basically broken down into the mages and the non mages. Slight better damage overoll than Battle Mage but less than Sorcerers. Can totally control who can move to you, who becomes weak (physical/magical), who sleeps, who is immobilized. Once their attack spells are emptied, they become useless without any healing to do. ONLY CLASS THAT CAN GET A TELEPORT SPELL FOR ALLIES. Resist better physical than others but less than battle mage. *Bishop* : ONLY CLASS THAT CAN HEAL OTHERS (apart Templars). Ultimate controlers of the field, can do massive damages but limited spells number for the AoE ones. Possess a throwing axe skill based on Magic. Still have Elem Book therefore still good for Field Alteration or Chain Debuff or Chain Damage. ONLY MELEE CLASS THAT CAN ATTACK DIAGONAL. Resist both physical and magical very well. The more they get hit, the more they deal damage but also receive. Medium physical defense, weak magical defense. *Berserker* : monsters with axes, very strong. Can spawn poison on ground shaped as a cross (5 spots). ![]() Strong, but also weak in both physical and magic. *Assassin* : can dual wield swords which means double attack based on strength, can move to 6 range per round. *Sharpshooter* : 2 max range attack, debuff arrows (can be shot farther than 2 range), nice defense. *Ranger* : 3 max range attack, magic arrows (Fire / Ice / Silence), weak defense, +1 Move (4 base so become 5). ![]()
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